The First Stop on the Road to the Destruction of Humanity

Thursday, September 09, 2004

D&D Stuff: Topiary Golem

Note: The following creature is of untested CR. The preliminary CR of 6 is determined

Topiary Golem

Large Construct (Augmented Plant)
Hit Dice:
8d10+25 (69 hp)
Initiative: +4
Speed: 40ft (8 squares)
Armor Class: 17 (-1 size, +4 Dex, +4 Natural)
Base Attack/Grapple:
+6/+
Special Attacks: Berserk, thorns
Attack: Slam +10 (1d6+4) or thorns +10 (1d4+4, wounding)
Full Attack: Thorns +10 (1d4+4, wounding), two slams +5 (1d6+4)
Space/Reach: 10ft/10ft
Special Attacks: Berserk, thorns
Special Qualites: Construct traits, damage reduction 15/slashing, darkvision 60ft, immunity to magic.
Saves: Fort +6, Ref +10, Will +3
Abilites: Str 19, Dex 19, Con -, Int -, Wis 10, Cha 1
Skills: -
Feats: -
Enviroment: Gardens
Organization: Solitary or hedge (3-6)
Challenge Rating: 6
Treasure: None
Alignment: Always neutral
Advancement: 9-18 HD (large), 19-27 HD (huge)
Level Adjustment: -

The oversized humanoid hedge trimming suddenly moves, thorns springing out from its leaves and two blossoms opening where eye sockets should be.

Topiary golems are often created by wizards to guard gardens, or by druids to guard secret druidic groves. They are powered by arcane fertillizer absorbed through their roots.
They are faster and more supple than other golems due to their flexible construction. Their gait is strange, like a treant except faster.
A topiary golem may not speak or communicate in any way, but it will accept commands from its master.

Combat
A topiary golem likes to use its long reach to its advantage when fighting smaller opponents, wounding them with its thorn attack then withdrawing to a safer distance.
Berserk(Ex): Each time it enters combat, a topiary golem has a culmative 1% chance each round its earth elemental spirit breaks free and the golem goes berserk. The uncontrolled golem goes on a rampage, attacking the nearest creature or smashing objects if no creature is within reach.
Thorns(Ex): Each time a topiary golem hits with its thorns, the creature it takes one damage each round from the multiple bleeding cuts until healed by magic or a DC 20 Heal check, in addition to the normal damage.
Immunity to Magic(Ex): A topiary golem is immune to all magic that allows spell resistance. In addition, a number of spells and effects function differently against the topiary golem.
A
plant growth spell increases its size to Huge, grants it +25 hit points and a +5 bonus to all attacks and armor class, for a number of rounds equal to the caster's caster level.
A
repel wood spell moves the golem back 120ft and deals 3d6 points of damage.
Fire Vulnerability(Ex): The topiary golem takes double damage from fire.

0 Comments:

Start Ranting

<< Home