The First Stop on the Road to the Destruction of Humanity

Monday, August 30, 2004

Improvised Weapon Master

Improvised Weapon Master

The improvised weapon master doesn't trust normal weapons. What happens if they break, or snap? You're likely to end up as dragon feed. He instead concentrates on making his own weapons wherever he goes.


Requirements:
To become an improvised weapon master, you must fulfill these requirements

Feats: Improvised Weapon Proficieny

Base Attack Bonus: +3
Special: Must have defeated a worthy opponent using improvised weapons only.


LevelBase Attack BonusFort SaveRef SaveWill SaveSpecial
1st+1+2+0+0Weapon Mimic
2nd+2+3+0+0Improvised Weapon Trick
3rd+3+3+1+1Improvised Weapon Trick, Improved Weapon Mimic

Weapon and Armor Proficiency: The improvised weapon master gains no new proficiencies.

Weapon Mimic: At 1st level, the improvised weapon master learns to use his weapons in strange fashions. If an object is approximately the right size and shape, the improvised weapon master may mimic any simple weapon. For instance, a broom could be used to mimic a quarterstaff, or a broken bottle could mimic a dagger. The object takes on the properties of that weapon and may be used in conjunction with any feats using that item. It takes a standard action to activate this ability.

Improvised Weapon Trick: The improvised weapon master may choose a trick from this list at 2nd and 3rd levels.

Improvised Weapon Focus: The improvised weapon master gains a +1 bonus to all melee attack rolls while wielding an improvised weapon.

Unusual Parry: If the improvised weapon master uses Combat Expertise while wielding an improvised weapon, he gains an additional +1 bonus to AC per 2 points of BAB used with Combat Expertise.

Shatter Weapon: The improvised weapon master must declare he is using this feat before making an melee attack with an improvised weapon. If the attack is successful, he deals double damage with the weapon but the weapon is destroyed. If the attack fails, it is destroyed anyway.

Improvise Shield: The improvised weapon master may use any object with a similar surface area to mimic a shield. A bar stool or similar item counts as a light wooden shield, a chair with a back or similar sized item counts as a heavy wooden shield, and a table counts as a tower shield.

Table Lifter: The improvised weapon master gains the benefits of the Monkey Grip feat, but only when wielding an improvised weapon.

Improvised Weapon Specialization: The improvised weapon master deals +2 damage when wielding an improvised weapon.

Two-Weapon Improvisation: The improvised weapon master gains the benefits of the Two-Weapon Fighting feat, but only when wielding improvised weapons.

Trip Over: The improvised weapon master gains the benefits of the Improved Trip feat when wielding an improvised weapon. If he already has the feat, he gains a +2 bonus to trip attempts made with an improvised weapon.

Sunder: The improvised weapon master gains the benefits of the Improved Sunder feat when wielding an improvised weapon. If he already has the feat, he gains a +2 bonus to sunder attempts made with an improvised weapon.

Disarm: The improvised weapon master gains the benefits of the Improved Disarm feat when wielding an improvised weapon. If he already has the feat, he gains a +2 bonus to disarm attempts made with an improvised weapon.

Unusual Feint: The improvised weapon master gains a +4 bonus to feinting when wielding an improvised weapon.

Rapid Improvisation: The improvised weapon master may mimic a weapon as a free action rather than a standard action.

Improved Weapon Mimic: The improvised weapon master may mimic any martial melee weapon with Weapon Mimic, instead of just simple weapons.

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Improvise Weapon Proficiency [General]

You have learnt to use improvised weapons with the same skill as normal weapons.

Requirements: Simple Weapon Proficiency, BAB +1, Int 11+

You take no nonproficiency penalty when wielding improvised weapons.


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